I can build Bullet fine but when I try to use it in my own program it gives these errors. I am trying to set up Bullet 3 (The same errors happen when trying to build previous versions)ġ>PhysicsHandling.obj : error LNK2019: unresolved external symbol “public: _thiscall btCollisionDispatcher::btCollisionDispatcher(class btCollisionConfiguration *)” referenced in function “public: void _thiscall PhysicsHandling::Init(void)” : error LNK2019: unresolved external symbol “public: _thiscall btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(struct btDefaultCollisionConstructionInfo const &)” referenced in function “public: void _thiscall PhysicsHandling::Init(void)” : error LNK2019: unresolved external symbol “public: _thiscall btDbvtBroadphase::btDbvtBroadphase(class btOverlappingPairCache *)” referenced in function “public: void _thiscall PhysicsHandling::Init(void)” shouldn’t be a linker error as I’ve tried both debug and release. I have tried several different ways of setting up Bullet in Visual Studio 2013.
To test it, use this code in your project. In Additional Include Directories, add c:\Bullet-2.81-rev2613\src\.Go to Configuration Properties> C/C++> General.At the top, change Configuration to All Configurations.Choose all the projects you’ve previosly added
Assembly programs offer the advantage of speed and full control over things that in other programming languages you cannot even touch. Go to Common Properties> Framework and References and click on “Add New References…”. The technologies used will be MASM (the Microsoft Assembler now distributed with Visual Studio) and Microsoft Visual Studio 2010 or Visual Studio 2012.In Solution Explorer, go to your project Properties (select it and ALT+ENTER).For this example, in VS go to File>Add> Existing Project and, separately, add: Now Add all the Bullet projects you need.Create a new C++ Win32 Console Project (I recommend that you use the Precompiled Headers, if you don’t know what they are, google it ? ).We are going to use the ones that already come with Bullet for simplicity. Bullet comes already with all the compiled to your environment, but you can compile them for yourself using CMake ( Bullet wiki has a fairly good tutorial on this ) or Premake4.In this example I’m supposing you downloaded the file “” and extracted it to “c:\bullet-2.81-rev2613” I’m going to use Bullet Physics in a university course this semester, as usual, the online documentation to create projects from scratch always lacks something / are outdated / all sorts of useless time consuming crap.Ĭreating a project from scratch with Bullet is actually pretty simple, this are the steps: